Both enemies are the same sprites just multiplexed. I've limited to just two frames of animation for both, to keep number of sprites in my sprite bank to a minimum. Both the snail and crab look quite close to the originals. "This second preview adds an additional enemy from Level 1-1 of the original arcade game to see how it looks and given it a new colour palette and overlay to enhance its look. I've decided to write a new platform game with the main character". Rather than re-creating The New Zealand Story game exactly. "So, I've decided to redesign the main character to make him as close to the Arcade version as possible given the limitations of the C64. It was the only version whose main character didn't look anything like the arcade". The C64 version was full of bugs, it had numerous cuts to it and graphically was let down by the poor main character which didn't even resemble the arcade, crude enemy sprites and poor backgrounds. It was brought in-house late in 1989 and they gave the development team less than 6 weeks to get it ready for Christmas release, having pulled the contract from Choice Software earlier in the year, who still went on to convert the Amstrad, Amiga and Atari ST versions. " The C64 version of the arcade game was converted by Ocean software and has patchy history. Here is what the creator says about his latest game that's in development.
0 Comments
Leave a Reply. |